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Here it is: to Witness the issue of the colored transparency default handling in
POVRAY 3.7 (beta 36)
render the following scene with +UA, one time with the background and another
with the sky_sphere
Depending on the output formats you render to and the application with which you
open the rendered image, here is what happens:
PNG | TGA
____________________________________________________________________________
POVwin render window non colored | non colored
under WINXP 32 transparent areas | transparent areas
with both keywords | with both keywords
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Photoshop non colored | colored background
transparent areas | but not sky_sphere
with both keywords |
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Maya Fsheck colored background | colored background
but not sky_sphere | but not sky_sphere
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Blender colored background | colored background
UV/image editor but not sky_sphere | but not sky_sphere
So it can't be called a blender bug, but actually more of a feature, for which I
would renew a request, to make better exchange between the two softwares. The
same thing for EXR files would also be nice of course!
Thanks for reading.
camera {
location <0.0, 0.5, -4.0>
direction 1.5*z
right x*image_width/image_height
look_at <0.0, 0.0, 0.0>
}
/*
sky_sphere {
pigment {
gradient y
color_map {
[0.0 rgbt <0.6,0.7,1.0,1>]
[0.7 rgbt <0.0,0.1,0.8,1>]
}
}
}
*/
background { color rgbt <0.1, 0.3, 0.8, 1> }
light_source {
<0, 0, 0> // light's position (translated below)
color rgb <1, 1, 1> // light's color
translate <-30, 30, -30>
}
// ----------------------------------------
plane {
y, -1
pigment { color rgb <0.7,0.5,0.3> }
}
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