clipka <ano### [at] anonymous org> wrote:
> Same does (or at least should) happen with "background" when you use
> RGBT colors with 1 for transmit.
Well maybe I have been using a bug of the background feature that does just what
I needed then.
> Maybe what you really want to achieve needs filter instead of transmit?
I tried and it didn't work. I'll try again. Here is the script that exports
blender's default scene with its background:
http://pastebin.fr/7175
For official Blender 2.5 alpha
it needs to be placed into .Blender/scripts/io directory, then you can chose
povray from the renderer drop down instead of blender internal.
With both render engines, the blender buffer shows a background color that can
be removed by the "draw image with alpha" (tooltip on mouse over) button.
This behaviour is what I would want with a skysphere, but it seems like it can
behave the same just for one color out of all those int the sky_sphere gradient
colormap.
Thanks for answering already.
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