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Thanks for your response.
FYI:
i7-860 2.8GHz, 4 core, 8 "logical" CPU, 8GB RAM (6.5GB available while
rendering, so RAM to spare). Two cases, both 1024 x 768 AA .3, no radiosity:
time in seconds -- elapsed time (total CPU)
trace Case 1 Case 2
threads CPU(approx.) photons no photons no photons
3.6.2 64bit 13% 99 31 158
3.6.2 32bit, 13% 209 71 160
SSE2
3.7 b36 64bit 1 13% 119(119) 36(36) 154(154)
4 51% 48(159) 13(51) 53(208)
8 100% 37(214) 9(66) 35(270)
3.7 b36 32bit 8 100% 39(228) 10(70) 41(310)
Case 1 is a glass sphere, in front of an image on a plane, illuminated from
above, and casting a shadow on a horizontal plane. Case 2 is a single object
against a distant background.
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