POV-Ray : Newsgroups : povray.newusers : Problem making a bumpy surface : Problem making a bumpy surface Server Time
7 Jul 2024 07:50:43 EDT (-0400)
  Problem making a bumpy surface  
From: Darats
Date: 4 Mar 2010 20:25:00
Message: <web.4b905b8bcb876ba3f408d5940@news.povray.org>
Hi there,

Here is my problem :

I have and object, a simple mesh for example :

I would like to declare it with no color but just with a bumby surface.

Lets see a code (just an example, it will not work like this)


#declare stuff =

mesh {
  triangle { <1,13.2146,-23.2146>, <3,14.286,-24.286>, <17,14.286,-24.286> }
  triangle { <17,14.286,-24.286>, <19,13.2146,-23.2146>, <1,13.2146,-23.2146> }
  triangle { <19,13.2146,-23.2146>, <17,14.286,-24.286>, <17,18.2146,-28.2146> }
  triangle { <17,18.2146,-28.2146>, <19,19.2861,-29.2861>, <19,13.2146,-23.2146>
}
  triangle { <19,19.2861,-29.2861>, <17,18.2146,-28.2146>, <3,18.2146,-28.2146>
}
  triangle { <3,18.2146,-28.2146>, <1,19.2861,-29.2861>, <19,19.2861,-29.2861> }
  triangle { <1,19.2861,-29.2861>, <3,18.2146,-28.2146>, <3,14.286,-24.286> }
  triangle { <3,14.286,-24.286>, <1,13.2146,-23.2146>, <1,19.2861,-29.2861> }
  triangle { <3,15.7146,-25.7146>, <17,15.7146,-25.7146>, <17,16.786,-26.786> }
  triangle { <17,16.786,-26.786>, <3,16.786,-26.786>, <3,15.7146,-25.7146> }
  triangle { <5,14.286,-24.286>, <7,14.286,-24.286>, <7,18.2146,-28.2146> }
  triangle { <7,18.2146,-28.2146>, <5,18.2146,-28.2146>, <5,14.286,-24.286> }
  triangle { <9,14.286,-24.286>, <11,14.286,-24.286>, <11,18.2146,-28.2146> }
  triangle { <11,18.2146,-28.2146>, <9,18.2146,-28.2146>, <9,14.286,-24.286> }
  triangle { <13,14.286,-24.286>, <15,14.286,-24.286>, <15,18.2146,-28.2146> }
  triangle { <15,18.2146,-28.2146>, <13,18.2146,-28.2146>, <13,14.286,-24.286> }
   }
 mesh {
  triangle { <1,11.7859,-21.7859>, <19,11.7859,-21.7859>, <19,13.2146,-23.2146>
}
  triangle { <19,13.2146,-23.2146>, <1,13.2146,-23.2146>, <1,11.7859,-21.7859> }
                normal { bumps 1 scale 25*0.02 }

 }
}



#declare Scene = object {

  stuff

  material { Red }
 }
#end



So it doesn't work.

With this code I can only have the first mesh in red, the other stays black. If
I remove the bumps, the second mesh has now the right color, but no bumps.

And I can't put the color directly when I'm creating the object, it has to be
uncolored but with bumps, and then colored (keeping the bumps).


I hope you see what I am trying to mean. Thank you for your help.


Post a reply to this message

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.