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"StephenS" <nomail@nomail> wrote:
> A gray scale anaglyph viewable with red/cyan 3d glasses.
Nice image! I really need to get some R/C 3D specs one of these days...
> I've not rounded any of the square corners, but instead each block is made
> slightly smaller. The resulting gaps need higher aa settings, but I like the
> effect.
You can fake rounded edges by using an object-pattern-based proximity pattern.
Implementing it can become tricky, and it doesn't work well with curved surfaces
such as cylinders, but it can be a quick way to round out those edges. It can be
slow to render sometimes (but not all the time), and it will change the overall
normal of a surface. For instance, if you applied it to a cube and made the cube
it's best not to use it at all...
Sam
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