POV-Ray : Newsgroups : povray.newusers : Rendering ran out of memory : Re: Rendering ran out of memory Server Time
7 Jul 2024 06:51:34 EDT (-0400)
  Re: Rendering ran out of memory  
From: jofg
Date: 4 Feb 2010 16:25:01
Message: <web.4b6b3a3eefff664bd7d043ea0@news.povray.org>
Yes

All the cylinders have the same texture, so I did as you said, and created a
union, and added only one instance of the texture at the end.

This was a more advanced feature that I have yet to reach.

Also, I modified one of the while loops to calculate the minimum number of
cylinders (lines) for each object.

There are now less than half the number of cylinders from my first version, more
unique objects, and by adding the same texture to all cylinders, it took about
two minutes to parse and about two hours to render 1280x1024, AA .3


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