Hi there,
I'm using the brick pattern to simulate the texture of ballistic nylon. Here's
the texture definition:
#local BallisticNylon = texture {
pigment {brick color Black transmit .3, color Black transmit 1}
scale <.05, .05, 1>
}
The texture is layered over another texture and then applied to a plane {z, 0}.
I noticed that when I render the image at 4000 x 3000 pixels then resize it to
1280 x 960 it looks great, but when I render it at 1280 x 960 it looks horrible.
The attached image shows what I mean. In both cases I'm using +am2 +r3. Am I
doing something wrong?
Regards,
Dave Blandston
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