POV-Ray : Newsgroups : povray.off-topic : GPU rendering : Re: Physically Correct rendering Server Time
5 Sep 2024 03:22:08 EDT (-0400)
  Re: Physically Correct rendering  
From: nemesis
Date: 19 Jan 2010 13:40:01
Message: <web.4b55fb83b02cc40ef48316a30@news.povray.org>
Jim Henderson <nos### [at] nospamcom> wrote:
> On Tue, 19 Jan 2010 03:28:00 -0200, nemesis wrote:
>
> > It was a hint for possible improvement.
>
> Not really, no - it's been an ongoing obsession of yours, even in light
> (pun not intended) of countless people who know a lot more about how the
> software works patiently explaining why it's not practical.

The only explanation so far being thrown has been:  "we don't want to speed up
povray's ray-triangle intersections because it would make it much more useful to
people outside our small geek niche and those people wouldn't be interested in
using other povray features thus making us feel unloved".  Really, they can't
stop talking how isosurfaces, textures and whatsoever would not be
well-supported on GPU even though I agreed with that from the start and only
hinted at triangles speed up.

It's not an obsession for me, it's a nostalgic feeling to see povray yet again
as king of the hill of free raytracers out there.  It seems to be just nostalgia
really, that time has passed never to return.

sorry, can't help being a dick:  it's a common diminutive for my first name
anyway...


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