POV-Ray : Newsgroups : povray.off-topic : GPU rendering : Re: GPU rendering Server Time
5 Sep 2024 07:23:40 EDT (-0400)
  Re: GPU rendering  
From: nemesis
Date: 17 Jan 2010 21:00:00
Message: <web.4b53bfec39d93b1b4f74d6c80@news.povray.org>
Chambers <Ben### [at] gmailcom> wrote:
> nemesis wrote:
> > Outside that small niche, no one cares about perfect abstract solids or
> > slow-rendering math surfaces.  Is it trolling to ask one to wake up and
> > smell the coffee?
>
> Then what would distinguish POV from the other industry heavyweights,
> such as max or blender?

speeding up triangle intersections on GPU would not take away pov's SDL and
primitives.


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