"Kene" <nomail@nomail> wrote:
> I am creating a tool for modeling architecture/building information in
> POV-Ray SDL. I am implementing the ability for the walls to clean up (form a
> clean connection regardless of angle) with each other.
>
> I am currently using planes and although it is still too early to notice memory
> problems I was wondering if this is the right direction. The building walls are
> mainly made of boxes while the floors (most parts) are made of prisms. As you
> can imagine there will potentially be a lot of instances for this use (i.e.
> clean up).
>
> I have not tried triangles (I have read so much about it being efficient) but I
> have read so much too about it not being so stable for CSG operations.
>
> Any insight on this from anyone?
I have realized that a merge does this work well enough with some recalculation
to get the new intersections. This seems to make more sense at this point.
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