POV-Ray : Newsgroups : povray.off-topic : GPU rendering : Re: GPU rendering Server Time
5 Sep 2024 11:25:06 EDT (-0400)
  Re: GPU rendering  
From: nemesis
Date: 16 Jan 2010 14:00:00
Message: <web.4b520bb439d93b1bf71537310@news.povray.org>
Chambers <Ben### [at] gmailcom> wrote:
> Invisible wrote:
> > Chambers wrote:
> >> 1) Support for sophisticated branching
> >
> > When this happens, the GPU will be exactly the same speed as the CPU.
> > The GPU is fast *because* it doesn't support sophisticated branching.
>
> That's too bad, because POV requires sophisticated branching.

yeah, I wonder how a path tracer, which requires more branching for each new ray
spawned than a conventional raytracer, did it...

> >> 2) Full double-precision accuracy
> >
> > This already exists apparently. (E.g., my GPU supports double-precision
> > math.)
>
> Yes, but there are still relatively few cards in consumer machines that
> fully support double precision.

Don't worry, even non-gamers will all be running double precision GPU's when
povray 3.7 finally gets out of beta.


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