POV-Ray : Newsgroups : povray.off-topic : GPU rendering : Re: GPU rendering Server Time
4 Sep 2024 21:22:52 EDT (-0400)
  Re: GPU rendering  
From: nemesis
Date: 13 Jan 2010 02:00:18
Message: <web.4b4d6f4939d93b1bcd7db9a80@news.povray.org>
Amazing the amount of self-denial one has to go in order to cope with excuses
for why his favorite rendering engine should not evolve.

Sabrina Kilian <ski### [at] vtedu> wrote:
> > Can you imagine what povray could do comparatively without getting
> > boiled down by unbiased techniques?!
> >
>
> Those unbiased techniques are what allows them to appear so fast. The
> video appears to be getting 10fps tops, and between 2 and 4 the rest of
> the time. Yes, unbiased rendering is slower to achieve the same image as
> a biased renderer, however you can stop it much sooner and get a full
> resolution picture. That picture just has more noise.
>
> Your question comes out as if you were asking "Could you imagine what
> povray could do by using unbiased techniques for single sample speed
> increases without being unbiased?" I think the quickest answer would be
> "Not really, but set the max depth to 1 and lets see what the pictures
> look like."

No, my question is merely like:  "hey, I can render scenes in povray in seconds
rather than dozens of minutes.  And truly complex ones in a few hours rather
than days."

I'm not impressed with that demo's noisy 4fps display.  I'm impressed to see
scenes with full light transport phenomena set that usually take 1 hour to
denoise being noise-free in a couple of minutes.

This is the future:  tapping all that hidden power that was being ignored so far
because we insist on using a lame-O chip geared at word processing to do math
operations.


Post a reply to this message

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.