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I've been battling with this for some hours now so thought it time to cry Help!
Trying to place objects along a helix using a spline, code as below. When I
activate the the commented out bit (last section of code) POV crashes every
time. Any ideas anyone?
Thanks, Geo
// generate helix -----------------------------------------
#declare R1=3.5; //outer radius
#declare F1=0.2; //point spacing
#declare N=100; //points on helix 200
#declare H=20; //tightness
//set up helical spline -------------------------------------------
#declare P2 = array[N][3];
#declare j=0;
#while (j<N)
#declare P2[j][0] = (j*H/N)-(H/2);
#declare P2[j][1] = R1*sin(F1*j);
#declare P2[j][2] = R1*cos(F1*j);
#declare j=j+1;
#end
#declare j=0;
#while (j<N)
#declare helix_spline1 =
spline { natural_spline
j/N, <P2[j][0],P2[j][1],P2[j][2]>
#debug concat("helix = ", str(j/N,0,-1)," ", str(P2[j][0],0,-1)," ",
str(P2[j][1],0,-1)," ", str(P2[j][2],0,-1), "\n")
#declare j=j+1;
}
#end
//place objects along helix ---------------------------------------
#declare helix_object =
sphere { <0,0,0>, 0.2
texture {pigment { Green } finish { ambient 0.1 diffuse 0.5 phong
..4}
}
}
/*
#declare cnt=0;
#while (cnt<1)
object { helix_object
translate helix_spline1(cnt )
}
#declare cnt = cnt + 0.1;
#end
*/
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