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"Thomas de Groot" <tDOTdegroot@interDOTnlANOTHERDOTnet> wrote:
> I agree about the rockface in the foreground. It is frustratingly not coming
> out as I want it to be. The reason is of course that the height_field is too
> smooth at that distance/angle, which cannot be entirely compensated by a
> texture.
Another, more radical idea might be to make that foreground mountain a separate
height_field, with its own (finer) detail. Of course, visually blending that one
into your main HF could be a tricky (if not impossible) chore.
Another idea: Perhaps apply an image_map overlay of some kind--one with finer
'detail' so to speak-- to the nearer mountain slope, to give it some visual
variation.
As you can probably tell, I have no problem 'cheating' the structural make-up of
a scene, if I can make it look the way I want.
Ken
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