POV-Ray : Newsgroups : povray.off-topic : Project Blender : Re: Project Blender Server Time
5 Sep 2024 01:20:26 EDT (-0400)
  Re: Project Blender  
From: nemesis
Date: 18 Dec 2009 00:05:01
Message: <web.4b2b0cff1e4ec847295bfc90@news.povray.org>
"somebody" <x### [at] ycom> wrote:
> "Invisible" <voi### [at] devnull> wrote in message
> news:4b2a60a3$1@news.povray.org...
>
> > There's nothing *wrong* with keyboard shortcuts, but it does make the
> > learning curve rather steep.
>
> There's something wrong on relying on keyboard shortcuts, as that's a
> symptom of the lazy programmer, who cannot spend the time and effort to come
> up with an intuitive *and* efficient graphical user interface. Yes, keyboard
> shortcuts can be efficient in the hands of a power user, but I think there
> are three cardinal rules for GUI applications which use them 1) Make them
> completely complementary/optional 2) Make them customizable 3) Use platform
> defaults and don't reinvent the wheel.
>
> With 3D applications, mousing (for navigation and selection) should ideally
> be fully customizable - although nobody really does it properly, AFAICS.
> Alternatively, major vendors should get together and decide, say, RMB drag
> is tumble, and that's that.

That's been precisely tackled in Blender 2.5 complete interface overhaul.  I
mean, all your 3 points.

I'd actually say Invisible to try it rather than learn the old shoe going out of
style, except it's still alpha, buggy and lacking most other features.


Post a reply to this message

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.