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nemesis <nam### [at] gmail com> wrote:
>
> You can't because you're stubborn and does not listen to advice, but
> other people can because they learn instead of whine.
>
> Bevels in Blender go about as easily as selecting the appropriate
> modifier from a drop-down list. How many clever lines of SDL code do
> you have to go through to add perfectly curved bevels to your hard-edged
> CSGs? don't mind, it's rhethoric. You could ask clipka, because his
> train was the best piece of beveled pure CSG I've ever seen...
>
I tried a project in blender and ultimately failed. I was trying to make a
moving cross section through an (electronics) object that is essentially a board
with regular spacings of nails in it. I wanted to use 2-tone B&W image as the
input device. I was able to get this to go in povray, after trying about a month
failing in blender. I wanted the cross section to slice both the "nails" and
the "board". Blender's CSG couldn't do the boolean logic on something this
complex. Povray didn't blink.
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