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Invisible <voi### [at] dev null> wrote:
> > Yeah, what's the point of having povray raytrace any non-abstract math
> > scenes?...
>
> resolution-independent textures,
I might add that while procedural textures do not pixellate, they definitely
don't look as good close up as they do at the resolution they were designed at.
This certainly makes them resolution-dependent from a practical standpoint.
Using a LOD framework, for textures and geometry, is important for any scene you
intend to use at different resolutions/camera positions. Unless you don't mind
waiting 10x longer than you need to for renders to finish ;)
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