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Invisible <voi### [at] dev null> wrote:
> >> (What's the point of a ray tracer in a product that only renders
> >> triangles?)
> >
> > Yeah, what's the point of having povray raytrace any non-abstract math
> > scenes?...
>
> What, you mean other than the ability to draw truly-curved surfaces,
> resolution-independent textures, and construct complex shapes easily and
> intuitively using CSG, blobs, isosurfaces, and so forth? ;-)
Very rare to have complex "real-life" scenes out of this math objects, except
landscapes due to their fractal nature (but even so, not even trees despite
their fractal base). Characters and man-made buildings and objects need more
care detailing than one is willing to put forward out of pure math primitives
and functions.
It's very hard to go that route, both as an undertaking and waiting for some
insane render times. Much easier to just approximate with polygons and
subdivision algorithms. Have you tried subsurf modifier yet in Blender?
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