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Christian Froeschlin <chr### [at] chrfr de> wrote:
> Robert McGregor wrote:
>
> > Hi all, I just saw over at Jeremy Birn's lighting challenges site (he's the
> > lighting/rendering technical director for Pixar) that there's actually a POV-Ray
> > scene included as part of this month's rendering challenge
>
> if anyone is interested to play with this but doesn't want to
> work with a single 76MB pov file (sort of impractical), I just
> hacked a little perl script to extract the individual object
> geometries and texture definitions to separate inc files:
Greatly appreciated, but the problems with the scene are actually even worse
than that. Some objects are not labeled, almost all have the same texture
declarations, and it is using a union of smooth_triangles instead of a mesh or
mesh22. There are also A LOT of degenerate triangles and a few other odd
things. I don't know what exporter was used, but it must be pretty old (the
specified language version is 3.1!).
Anyway, I wound up downloading the obj file and opened that with wings.
Massively slow at first, but I am in the process of splitting it into separate
files, which will let me organize the includes better.
-Reactor
P.S. As can be expected, the z axis is flipped in this scene as many modelers
use the left hand system instead of the right hand.
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