Christian Froeschlin <chr### [at] chrfrde> wrote:
> ... Basically I added a #static
> keyword, which, when used instead of #declare, kept the variable in a
> separate global symbol table which persisted across frames (and even
> across multiple renders within one session under Windows).
Man this is cool! You should offer this for the version 4
I just started the rigging. Here is a picture, showing my desktop with 3DS-Max
and MegaPov 0.6 The lowest level in MAX, the highest in MegaPov.
Sooner ore later I'll write a Max Script instead of a Basic program. That would
it make possible to use G-Max (which is for free).
Actually, I'm looking for a free CAD Program, that cam export data to PovRay.
has anyone an idea?
Or a plugin for HeeksCAD maybe.
Holger
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