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"Siber" <nomail@nomail> wrote:
> I am currently attempting to render certain ships in POV-ray that were
> originally intended for a game. In said game, regions of the ships are colored
> by the player's choice of fleet colors, and I would like to replicate this in
> the scene in such a way that I can specify these fleet colors in the scene, and
> not have to change them in an image editor.
>
> I have three textures, one for the plain texture and one for each of the two
> fleet colors, which are brighter where the color in question should be stronger,
> but I'm not sure how to get POV-ray to use this information the way I want it
> to. Any ideas?
You can probably do this easily in POV-Ray, using pigment_map or texture_map. Or
even just with layered pigments. What form are these ship objects in? Are they
meshes, or are they built with more traditional POV-Ray components?
Maybe you should post a small scene to show us what you mean. It can be so easy
to misinterpret a written description. :)
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