POV-Ray : Newsgroups : povray.binaries.images : 'Accidental' isosurface : Re: 'Accidental' isosurface Server Time
28 Sep 2024 15:12:31 EDT (-0400)
  Re: 'Accidental' isosurface  
From: PM 2Ring
Date: 22 Nov 2009 04:15:01
Message: <web.4b090044ce81d185f4c648ed0@news.povray.org>
Warp <war### [at] tagpovrayorg> wrote:
> scott wrote:
> > I think it would be easiest (ie not take 400 years) if you made a
> > program in a faster language (eg C++) to write a df3 file, and then used
> > POV to render the df3 file as an isosurface.
>
>   Why does it have to be an isosurface? If you created a mesh out of it,
> it would probably render about a thousand times faster, in which case
> you could start adding fancy texturing, lighting and other effects
> without having to wait until the Sun dies.

Hi, Warp.

How do you turn a df3 density file into a mesh? Or do you mean convert the voxel
data into a mesh before feeding it to povray? Is there an easy way to do this? I
know how to turn a heightfield into a mesh, but not a solid 3D object like the
Mandelbulb, with its many internal holes.


Mandelbulb. (174410 bytes)
http://i2.photobucket.com/albums/y43/PM2Ring/Mandel3danim2a.gif



Post a reply to this message


Attachments:
Download 'mandelbulbg9rls90.jpg' (149 KB)

Preview of image 'mandelbulbg9rls90.jpg'
mandelbulbg9rls90.jpg


 

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.