CShake wrote:
> Well, I'm seeing that the actual surface generation and rendering is
> probably best left to people like you who seem to get good results, so I
> figured I might as well go another direction with it.
>
Wow! That's gorgeous! I can imagine some good uses for it.
To see about making an animated fly-through, I zoomed way in by using trace() to
place the camera on a surface a few iteration levels above the look_at point on
the iteration ten (10) surface here rendered. Since I picked starting and
target points more-or-less at random, I have no idea where this surface is, and
there is only a single light source placed at the camera location. I also
shrunk the contained_by (too much, it turned out) to avoid overheating the CPU
when the sun goes nova.
Are we having too much fun yet?
~David
Trace Time: 1 hours 45 minutes 26 seconds (6326.522 seconds)
using 8 thread(s) with 47526.303 CPU-seconds total
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