SharkD <mik### [at] gmail com> wrote:
> On 11/14/2009 5:37 PM, Paco wrote:
> > For those interested there is a bit more info (as well as a link to the original
> > video 13Mb and some screenshots) at :
> > http://www.gamedev.net/community/forums/topic.asp?topic_id=553301
>
> Do you need a particular angle of view for the camera, or can you make
> do with any? Do you need a cube map or spherical map?
>
> Mike
Ideally the FOV of the input images should match that of the desired display
FOV, but they don't have to. I've tested it with a spherical camera and standard
perspective and both work ok.
The display isn't based on a spherical map - rather its an approximation of the
true underlying geometry.
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