POV-Ray : Newsgroups : povray.general : Realtime stereoscopic reproduction of pre-rendered images : Re: Realtime stereoscopic reproduction of pre-rendered images Server Time
30 Jul 2024 04:23:17 EDT (-0400)
  Re: Realtime stereoscopic reproduction of pre-rendered images  
From: Paco
Date: 14 Nov 2009 19:15:00
Message: <web.4aff47e1659bc0454c0c26d80@news.povray.org>
SharkD <mik### [at] gmailcom> wrote:
> On 11/14/2009 5:37 PM, Paco wrote:
> > For those interested there is a bit more info (as well as a link to the original
> > video 13Mb and some screenshots) at :
> > http://www.gamedev.net/community/forums/topic.asp?topic_id=553301
>
> Do you need a particular angle of view for the camera, or can you make
> do with any? Do you need a cube map or spherical map?
>
> Mike

Ideally the FOV of the input images should match that of the desired display
FOV, but they don't have to. I've tested it with a spherical camera and standard
perspective and both work ok.

The display isn't based on a spherical map - rather its an approximation of the
true underlying geometry.


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