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SharkD <mik### [at] gmail com> wrote:
> Stereoscopic images necessarily require two cameras. The positions of
> these cameras would also have to change as you "turn" your head. Thus,
> you would need a separate set of images for each possible head position.
> Lots of images would mean lots of rendering time, and a fast computer to
> cycle through them all.
>
> Mike
Yes, it does this. Independent images for each eye at any given rotation (yaw,
pitch, tile) at 30 FPS - Full 3D. Yes it takes a while to render the images
initially, but once they have been compiled I can reproduce any viewpoint in
realtime.
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