POV-Ray : Newsgroups : povray.newusers : Bumpy terrain with cracks : Re: Bumpy terrain with cracks Server Time
5 Oct 2024 15:47:29 EDT (-0400)
  Re: Bumpy terrain with cracks  
From: worldbuilder
Date: 9 Nov 2009 22:35:01
Message: <web.4af8decad70510013e3f12d30@news.povray.org>
"Chris B" <nom### [at] nomailcom> wrote:
> "rodv92" <nomail@nomail> wrote in message
> news:web.4ae769e62d989afde03d6d450@news.povray.org...
> > First hello to this newgroup, as a new user i am pleased to meet you.
> > I have trouble making run geomorph under windows since it seems to miss
> > important includes.
> >
>
> I can't help with Geomorph as I've never used it.
>
> >
> > However could you tell me where i can find tutorials on bumpy terrains on
> > the
> > net or provide me a sample to begin with ?
> >
>
> There are quite a few different approaches. I did a quick Google, but didn't
> spot any tutorials, though I had a feeling that Christoph Hormann had done a
> good tutorial on this sort of thing a few years back.
>
> There are some utilities that can generate bumpy terrains as height_fields.
> You can generate height fields using POV-Ray textures. There's a recent
> addition to the Object Collection at
>
http://lib.povray.org/searchcollection/index2.php?objectName=TextureGen&version=1.0&contributorTag=worldbuilder
> that illustrates how to generate height_fields that seamlessly tile
> horizontally. When I saw it I added a little writeup on it here:
> http://lib.povray.org/collection/texturegen/worldbuilder%201.0/texturegen.html.
> Although it looks like it was primarily intended for generating planets and
> asteroids, you could use a crackle pattern with that scene file to generate
> a heightfield with a cracked surface.
>
> If you don't need actual cracks that you can 'look' into, you may be able to
> simulate them using a highly accentuated crackle pattern as a surface
> normal.
>
> Otherwise IsoSurfaces and meshes can be used to generate terrain. I'm
> currently doing some work with the elevation data published by the US
> Geological Survey at http://dds.cr.usgs.gov/srtm/version2_1/SRTM3/Eurasia/
> which contains binary data for every type of landscape on earth. I've
> converted the UK data into mesh2 objects. If that sort of thing interests
> you I'd be happy to share my scripts or convert a small section of data for
> you.
>
> Regards,
> Chris B.

Thanks for mentioning my map generator. There's a new version out, one that also
has color maps and specular maps.


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