POV-Ray : Newsgroups : povray.newusers : shinyness : Re: shinyness Server Time
8 Jul 2024 02:43:11 EDT (-0400)
  Re: shinyness  
From: colaroid
Date: 6 Nov 2009 04:30:00
Message: <web.4af3ebc91902ed1cbb1d6280@news.povray.org>
Alain <aze### [at] qwertyorg> wrote:

> > How do you make an object look really shiny, basically I want a gold box to go
> > into a picture and all Im achieving is a dull brown colour (with the gold
> > pigment)? I have tried phong and finish methods but I am clearly doing something
> > wrong!
> >
> >
> >
>
> Some way to do that:
>
> Adding some reflection.
> With the reflection, you need something to reflect, so, you need to add
> some environment.
>
> Carefull placement of the light(s). Works with...
>
> Use phong (with phong_size) ou specular (with roughness) highlight.
> Good with rounded shapes, much less with mostly flat surfaces and sharp
> edges. Don't work with ambient "lights".
>
> For metallic textures, add the keyword "metallic" in the finish.
> metallic will colour the highlight the colour of your pigment.
> Most metals have roughly constent reflection, independent on the angle:
> use a single component reflection. metallic in the reflection block will
> tint the reflected things acording to the pigment.
> sample: reflection{0.3 metallic}
>
> Experiment with "briliance". It takes a float value. Any positive value
> is possible. "Standard" metallic textures mostly have brillance larger
> than 1.
>
>
>
> Alain




Thanks for all the answers, I did think it was possibly due to a lack of things
to reflect so I put an extra plane in, I think I need real objects there. I will
have a go at all of your suggestions.


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