POV-Ray : Newsgroups : povray.beta-test : Gamma tutorial for the 3.7 documentation? : Re: Gamma tutorial for the 3.7 documentation? Server Time
5 Oct 2024 00:42:10 EDT (-0400)
  Re: Gamma tutorial for the 3.7 documentation?  
From: Robert McGregor
Date: 4 Nov 2009 21:40:01
Message: <web.4af23a1ae70cefa24726e92b0@news.povray.org>
clipka <ano### [at] anonymousorg> wrote:

> I guess since this is an open source project and none of the developers
> get anything out of it except the fun of developing an interesting piece
> of software and/or get an improved version of their favorite ray tracing
> software, the target audience of POV-Ray is people having the same
> mindset about 3D rendering as the developers themselves.

> I can't speak for the dev team, but I can speak for myself as a
> contributing developer: As a hobbyist I don't have access to
> professional physical light simulations; but having always been
> interested in natural science, my approach at trying to achieve effects
> is a very physics-oriented one; I'm not asking "how does /this/ software
> package happen to allow me to create that effect", but "how does /real
> life/ create it. And therefore that's how I want POV-Ray to operate,
> too, so I can more easily wrap my head around how to get the software to
> produce what I want.

Well said Chris! I couldn't agree more :D

> Now as for your problems with POV-Ray 3.7, I suppose that they result
> not from this mindset per se, but rather from a change in the way how
> POV-Ray does things (especially gamma handling) that you just haven't
> got accustomed to - or from the known issues with input file gamma,
> which will be addressed with the next beta.

That's certainly been a real pain in my "foot" lately (cool, I've learned a new
slang expression from Sven!)

I await the new beta with high hopes for it helping my gamma problems vanish
forever.


Post a reply to this message

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.