Hello everyone,
I'm working on a real time approach to GI and
I was looking for an engine able to provide the ground
truth for my experiments.
Essentially I have the following setting:
A "hollow" object filled with an homogeneous media
and containing one or more solid objects.
I want a rendering accounting for:
* single and multiple scattering
* reflection / diffraction
I've browsed for existing engines and POV Ray seems the only
one that should be able to do it (by photon mapping).
So my question is simply: did I get something wrong of do you foresee
problem to do it with povray?
Thanks in advance,
Fabio
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