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"Gaf" <nomail@nomail> wrote:
> I tried to made a perfect and physically correct caustic. The simple scene one
> textured plane (with bump mapping), and two besier spline (one of the glass, and
> other one is water).
>
> I used many photons, radiosity and a little bit dispersion, and a real glass of
> water with my desk lamp :-)
>
> Here is the source code:
> http://www.raytracer.hu/temp/caustic2.pov
that's some glass! How about render times?
and, oh, did you manually enter the spline points? Look so clean, when
generated by software they generally put some kilometric decimal points...
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