I tried to made a perfect and physically correct caustic. The simple scene one
textured plane (with bump mapping), and two besier spline (one of the glass, and
other one is water).
I used many photons, radiosity and a little bit dispersion, and a real glass of
water with my desk lamp :-)
Here is the source code:
http://www.raytracer.hu/temp/caustic2.pov
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