POV-Ray : Newsgroups : povray.general : "Smoothing" a mesh2 object : Re: "Smoothing" a mesh2 object Server Time
30 Jul 2024 04:19:50 EDT (-0400)
  Re: "Smoothing" a mesh2 object  
From: Inquisitor
Date: 2 Oct 2009 14:30:00
Message: <web.4ac64668cd70e16182abe670@news.povray.org>
"mone" <mon### [at] alienenterprisesde> wrote:
> "Inquisitor" <dec### [at] sybasecom> wrote:
> I don't know if this is of any help in your case, but to smooth any mesh objects
> I always use the freeware program poseray http://mysite.verizon.net/sfg0000/ and
> then import the generated include file to POV-Ray. Huge files, but very good
> results.

I was hoping for something either built into POVRay or a script to handle it.  I
need it to be a more automated process.  Unfortunately, I'm doing this for a
video and the current (un smoothed) mesh is calculated for every frame for
multiple "wave trains" from multiple directions.  So generating the mesh and
then exporting the data to be process and then reloaded would make a month long
rendering into a year long rendering.

But thanks... at least it confirms that it wasn't built in and I was just
overlooking something obvious.  I guess, I'll just have to do the vector math in
the script from scratch.  Just a little disappointing that POV-Ray does it...
just not exposing it on Mesh or Mesh2 as an option.


Post a reply to this message

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.