|
![](/i/fill.gif) |
"Inquisitor" <dec### [at] sybase com> wrote:
> I am using a height_field to generate an island out in the water. The
> facets just blend away. I was also using a height_field for the ocean generated
>
> Unfortunately, for other reasons, I converted the ocean to use a mesh2 object.
>
> Is there some way of smoothing the facets of a mesh2 object without having to
> calculate all the normals of each facet and then averaging them at each point?
> Obviously there is code in POVRay already since its used for smoothing the
> height_field. Is there some other way to apply it to the mesh2 object?
>
> Thanks
I don't know if this is of any help in your case, but to smooth any mesh objects
I always use the freeware program poseray http://mysite.verizon.net/sfg0000/ and
then import the generated include file to POV-Ray. Huge files, but very good
results.
Post a reply to this message
|
![](/i/fill.gif) |