POV-Ray : Newsgroups : povray.general : "Smoothing" a mesh2 object : Re: "Smoothing" a mesh2 object Server Time
30 Jul 2024 04:11:27 EDT (-0400)
  Re: "Smoothing" a mesh2 object  
From: mone
Date: 25 Sep 2009 17:30:01
Message: <web.4abd363ecd70e16b96d7ef40@news.povray.org>
"Inquisitor" <dec### [at] sybasecom> wrote:
> I am using a height_field to generate an island out in the water.  The

> facets just blend away.  I was also using a height_field for the ocean generated

>
> Unfortunately, for other reasons, I converted the ocean to use a mesh2 object.


>
> Is there some way of smoothing the facets of a mesh2 object without having to
> calculate all the normals of each facet and then averaging them at each point?
> Obviously there is code in POVRay already since its used for smoothing the
> height_field.  Is there some other way to apply it to the mesh2 object?
>
> Thanks


I don't know if this is of any help in your case, but to smooth any mesh objects
I always use the freeware program poseray http://mysite.verizon.net/sfg0000/ and
then import the generated include file to POV-Ray. Huge files, but very good
results.


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