I am using a height_field to generate an island out in the water. The
facets just blend away. I was also using a height_field for the ocean generated
Unfortunately, for other reasons, I converted the ocean to use a mesh2 object.
Is there some way of smoothing the facets of a mesh2 object without having to
calculate all the normals of each facet and then averaging them at each point?
Obviously there is code in POVRay already since its used for smoothing the
height_field. Is there some other way to apply it to the mesh2 object?
Thanks
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