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Looks great so far.
Question for you, how do you control blobs into such a defined shape? =) I
always considered them limited to "organic" shapes and myself have virtually
never used them. But with what you are doing, they look quite powerful.
I applaud your detail and devotion to an sdl-only model. I'm trying to keep my
in process IRTC entry sdl and I sometimes think that whipping out the 3D modeler
would make some things a lot easier. There's something magical about a detailed
complex model that is built using pure sdl.
clipka <ano### [at] anonymousorg> wrote:
> clipka schrieb:
> > (BTW, someone knows how to get rid of the artifacts at the smokestack?)
>
> Ah well, never mind...
>
> (Lesson learned: When punching a hole into a blob with a smaller but
> stronger blob, make sure that it leaves a substantial wall thickness... >_<)
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