POV-Ray : Newsgroups : povray.general : Complex HDRI mapping : Re: Complex HDRI mapping Server Time
30 Jul 2024 04:11:17 EDT (-0400)
  Re: Complex HDRI mapping  
From: Anthony D  Baye
Date: 18 Sep 2009 12:55:00
Message: <web.4ab3baa36b287d3d78de8d60@news.povray.org>
> > Image four is the lamp I intend to use in the fountain base.  That alone took
> > about a week to render.
> >
>
> Could I get that one in desktop resolution?
>

    I don't have it at a larger resolution.  Like I said, it took about a week
to render.  I'll see what happens, perhaps I can optimize some stuff.

> > And Image 5 is a test I did with another scene I'm working on,  The lighting
> > levels are not nearly sufficient, even though it's supposed to be dark.
>
> Looking at the image, I am not even sure where the light is coming from.
> It looks like the candles and center flames are contributing a lot, from
> the highlights on the columns. However, the way the floor seems so
> evenly lit doesn't match. Lots of scattering media, perhaps?
>
> If you are using scattering media to darken the room, you might try just
> changing the fade_power and fade_distance of the light sources.

All of the media objects are contained.

Regards,

A.D.B.


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