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To summarize:
Changes between 3.7.beta.13 and 3.7.beta.14
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Added radiosity on/off flag for objects.
Changes between 3.7.beta.32 and 3.7.beta.33
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Added no_radiosity keyword, as known from MegaPOV:
Specifying "no_radiosity" in an object block makes that object invisible
to radiosity rays, ...
What are the differences?
- A test with no_radiosity:
Insert > Scene templates > Radiosity scene
With:
sphere {
<0,1,0>, 1
no_radiosity
}
I do not know any difference.
Instead "radiosity off" is ok.
I am wrong?
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