POV-Ray : Newsgroups : povray.newusers : Rendering voxel-style functions in Povray : Re: Rendering voxel-style functions in Povray Server Time
5 Oct 2024 15:37:12 EDT (-0400)
  Re: Rendering voxel-style functions in Povray  
From: twinbee
Date: 13 Sep 2009 08:55:01
Message: <web.4aaceb7f19a8cf54813aa4820@news.povray.org>
> "Yes" because there has been some discussion whether POV-Ray 4.0 should
> be equipped with a brand-new SDL, and in that case, whether it might be
> some bytecode-based language that could be used for scene scripting and
> functions alike.
>
> "No" because isosurface functions would probably still be subject to
> major restrictions, or they might screw up the intersection-finding
> algorithm and/or totally kill performance.
>
> "Maybe" because the people to actually have any say in it did not, to my
> knowledge, participate in the discussion, so their opinion on this is
> currently an unknown variable. There seems to be consensus that the SDL
> should get a major overhaul, but to what degree is not yet clear.

Thanks. Until then, is there another 3D renderer I can try out which allows
local vars and while loops inside functions like this?


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