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clipka <ano### [at] anonymousorg> wrote:
> Mr schrieb:
> > Say I have a light
> > light_source { <x,y,z> rgb <1,1,1>*3 spotlight point_at
> > <-0.281606,0.960535,-0.0901413> falloff 15 radius 12.75 fade_distance 30}
> >
> > is there anything like
> > #declare
> > lpos = light_source.position
> > that would evaluate to lpos=<x,y,z> ?
>
> No, querying the properties of scene elements is generally not supported
> by POV-Ray's SDL.
>
> For objects, you can get the approximate position via the min_extent()
> and max_extent() functions, which return the corners of the bounding
> box; I never tried whether this works with light sources as well, but I
> wouldn't bank on it.
even more so since my light doesn't have a name
Thanks,I'll just have to type the code for my main light, it will be a chance to
see if I can get anything more from it than by my exporter.
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