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Here is what I have so far with the skin shader I'm trying to do... not much :(
maurice.raybaud.eu/images/stories/FastSSSradFlicker.avi
I used FastSSS2 macro to get render times below 6 minutes per frame (I was
aiming for below 3 But it's still faster than true SSS.
The problem is I had to use radiosity So now I wonder if the flickering I get on
the backlit side is because of fastprox or because of radiosity.
Here are my settings,
- for FastSSS:
#declare thisSSS=
pigment{pigment_pattern{fastSSS2(OBSuz,lpos,min_extent(OBSuz)-0.5,max_extent(OBSuz)+0.5,<1,1,1>*24,2,11)
cubic_wave}}
texture{
pigment_pattern{thisSSS}
texture_map{
[0
pigment{rgb <0.73, 0.25, 0.145>}
finish{
diffuse 0.8, 0.7
ambient 0
//phong 0.35
//phong_size 1
brilliance 4
specular 0.1
}
]
[1
pigment{rgb<0.83, 0.45, 0.225>}
finish{
diffuse 0.8, 0.5
ambient 0.2
//phong 0.35
//phong_size 1
brilliance 4
specular 0.2
}
]
}
}
- And the parameters for radiosity:
pretrace_start 0.08
pretrace_end 0.08
count 22
nearest_count 8
error_bound 2
recursion_limit 1
low_error_factor 0.3
gray_threshold 0
minimum_reuse 0.05
brightness 1.0
adc_bailout 0.01/2
always_sample off
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