POV-Ray : Newsgroups : povray.newusers : Exporting from wings3d to povray : Re: Exporting from wings3d to povray Server Time
5 Oct 2024 16:20:51 EDT (-0400)
  Re: Exporting from wings3d to povray  
From: nimda
Date: 29 Aug 2009 08:20:01
Message: <web.4a991c105c7456f12d0b3b30@news.povray.org>
clipka <ano### [at] anonymousorg> wrote:
> nimda schrieb:
> > That worked perfectly. As I saw the word crease angle I immediately thought
> > about the same notion in VRML. Interpolation between normals is only done if
> > the angle is smaller than this value, so if it is too small, the drastic change
> > in direction of the normals at the edges and the vertices is too big, giving all
> > those nasty shadows. To check if it was really that, I put the crease angle back
> > to zero, but to no avail, I have to recreate the cube.
>
> No, you don't have to ;-)
>
> Apparently, Wings3D does not refer to the angle between the faces, but
> the angle between their ("raw") normal vectors. So to undo your changes
> (aside from actually using Undo :-P) you'd have to specify a crease
> angle of, say, 100.
>



> Or you can simply mark all edges (e.g. select the cube in object mode,
> then switch to edge mode), then pick "Hardness"/"Soft".

Meanwhile I found a very good tutorial, and it talks indeed about hard edges and
soft edges, and a lot more interesting stuff (at
http://kent.dl.sourceforge.net/project/wings/manual/1.6.1/wings3d_manual1.6.1.pdf)


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