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clipka <ano### [at] anonymousorg> wrote:
> nimda schrieb:
> > That worked perfectly. As I saw the word crease angle I immediately thought
> > about the same notion in VRML. Interpolation between normals is only done if
> > the angle is smaller than this value, so if it is too small, the drastic change
> > in direction of the normals at the edges and the vertices is too big, giving all
> > those nasty shadows. To check if it was really that, I put the crease angle back
> > to zero, but to no avail, I have to recreate the cube.
>
> No, you don't have to ;-)
>
> Apparently, Wings3D does not refer to the angle between the faces, but
> the angle between their ("raw") normal vectors. So to undo your changes
> (aside from actually using Undo :-P) you'd have to specify a crease
> angle of, say, 100.
>
> Or you can simply mark all edges (e.g. select the cube in object mode,
> then switch to edge mode), then pick "Hardness"/"Soft".
Meanwhile I found a very good tutorial, and it talks indeed about hard edges and
soft edges, and a lot more interesting stuff (at
http://kent.dl.sourceforge.net/project/wings/manual/1.6.1/wings3d_manual1.6.1.pdf)
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