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"nimda" <nomail@nomail> wrote:
> That worked perfectly. As I saw the word crease angle I immediately thought
> about the same notion in VRML. Interpolation between normals is only done if
> the angle is smaller than this value, so if it is too small, the drastic change
> in direction of the normals at the edges and the vertices is too big, giving all
> those nasty shadows. To check if it was really that, I put the crease angle back
> to zero, but to no avail, I have to recreate the cube. Anyway this helps me a
> lot, thanks.
As he said, you can also manually set the edge hardness. If you select edges,
you can go to 'hardness' in the menu and select either 'hard' or 'soft'. Then
you don't have to worry about tolerances. It also affects smoothing, which is
very useful.
- Ricky
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