POV-Ray : Newsgroups : povray.newusers : Exporting from wings3d to povray : Re: Exporting from wings3d to povray Server Time
5 Oct 2024 15:55:11 EDT (-0400)
  Re: Exporting from wings3d to povray  
From: nimda
Date: 28 Aug 2009 16:55:00
Message: <web.4a9843f25c7456f12d0b3b30@news.povray.org>
clipka <ano### [at] anonymousorg> wrote:
> nimda schrieb:
> > As I'm new to POVRAY as well as WINGS3d, I did a simple export of a simple cube
> > in wings3d to povray. The result is very dissappointing since diagonal shades
> > appear (clearly due to the tesselation by the forming of the mesh2 object).
> > When I omit to transfer normals everything is fine, but I want to transfer a
> > finer mesh and I don't want the small triangles to be visible.
> > Any suggestions what I could do about it?
>
> Wings3D allows you to define edges which should be exempt from smoothing.
>
> In Wings3D, select the whole object, and in the context menu choose
> "Auto Smooth", then export again.

That worked perfectly. As I saw the word crease angle I immediately thought
about the same notion in VRML. Interpolation between normals is only done if
the angle is smaller than this value, so if it is too small, the drastic change
in direction of the normals at the edges and the vertices is too big, giving all
those nasty shadows. To check if it was really that, I put the crease angle back
to zero, but to no avail, I have to recreate the cube. Anyway this helps me a
lot, thanks.


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