As I'm new to POVRAY as well as WINGS3d, I did a simple export of a simple cube
in wings3d to povray. The result is very dissappointing since diagonal shades
appear (clearly due to the tesselation by the forming of the mesh2 object).
When I omit to transfer normals everything is fine, but I want to transfer a
finer mesh and I don't want the small triangles to be visible.
Any suggestions what I could do about it?
Post a reply to this message
|