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SharkD <mik### [at] gmail com> wrote:
> Reactor wrote:
> > I'd have to see an example, but what you've described sounds kind of like
> > sampling artifacts Is the second sampling parameter still used with method 3?
> > try boosting the min samples to 50 and rendering only that small part of the
> > scene. If it is closer to what you expected, then it was caused by sampling
> > errors.
> >
> > -Reactor
>
>
> That helps, but it causes the scene to take a real long time to render.
Yeah, scattering media does that.
> Would splitting into multiple objects help?
Probably not, unless you fit the media more tightly to the container shapes.
However, you could split it into multiple container shapes and use different
settings for those (if you wanted to).
-Reactor
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