|
|
stbenge <not### [at] hotmailcom> wrote:
> stbenge wrote:
> > Mr wrote:
> >> I am trying to use Fast SSS 2 from Stbenge macro but can't manage to
> >> get an
> >> ordinary finish with it. any specularity seems to cover up the effect.
>
> Here's a simpler version:
>
> object{obj
> texture{
> pigment{
>
> fastSSS2(obj,lpos*100000,min_extent(obj)-0.5,max_extent(obj)+0.5,<1,1,1>*8,3,20)
> colour_map{[0 rgb 0][1 rgb<1,.25,.5>]}
> }
> finish{phong 1 phong_size 200 reflection{.002,1 falloff 2} ambient .5
> diffuse 0}
> }
> }
>
> I hope that indentation turns out all right.
>
> Sam
Do I need the pigment_pattern?
I would like to layer this over something else but it generates an error.
Post a reply to this message
|
|