POV-Ray : Newsgroups : povray.newusers : halo to media : Re: halo to media Server Time
5 Oct 2024 15:30:44 EDT (-0400)
  Re: halo to media  
From: Reactor
Date: 26 Aug 2009 17:45:00
Message: <web.4a95acbd938269c9d60db48b0@news.povray.org>
"Reactor" <rea### [at] hotmailcom> wrote:

....

> Better smoke would probably have a scattering media component
> (which replaced the older dust halo), but would also see an
> increase in rendering times.
>
>
> -Reactor

I forgot to add that if you use scattering, remove the no_shadow keyword from
the sphere, otherwise the scattering media will not shade correctly.  With the
current code that uses no_shadow, the smoke will not cast a shadow (which may
not be a problem, depending on how it is used).  Absorption and scattering
medias are capable of casting shadows, but there is a speed penalty when you
allow them to do so.


-Reactor


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