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"Reactor" <rea### [at] hotmailcom> wrote:
....
> Better smoke would probably have a scattering media component
> (which replaced the older dust halo), but would also see an
> increase in rendering times.
>
>
> -Reactor
I forgot to add that if you use scattering, remove the no_shadow keyword from
the sphere, otherwise the scattering media will not shade correctly. With the
current code that uses no_shadow, the smoke will not cast a shadow (which may
not be a problem, depending on how it is used). Absorption and scattering
medias are capable of casting shadows, but there is a speed penalty when you
allow them to do so.
-Reactor
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