POV-Ray : Newsgroups : povray.off-topic : I have a great idea! : Re: I have a great idea! Server Time
5 Sep 2024 15:27:14 EDT (-0400)
  Re: I have a great idea!  
From: nemesis
Date: 23 Aug 2009 22:25:00
Message: <web.4a91f98b4a01fade3823a23d0@news.povray.org>
Jim Henderson <nos### [at] nospamcom> wrote:
> On Sun, 23 Aug 2009 21:22:17 -0400, nemesis wrote:
>
> > clipka <ano### [at] anonymousorg> wrote:
> >> nemesis schrieb:
> >> > Completely mindblowing, specially the later scenes! o_O That's why
> >> > V-Ray is top today, without even resorting to unbiased algorithms.
> >>
> >> Sure it's unbiased? Looks like a monte-carlo approach to me.
> >
> > At least until very recently V-Ray used regular biased backwards
> > raytracing with photon mapping, except incredibly optimized.  Perhaps
> > those speckles in the video have simply something to do with the GPU
> > calculating an insane amount of rays and rendering pixels out of order?
>
> IIRC, the ray depth was only set to 5 in those videos, wasn't it?

hmm, but they appear even when there's no glass around. ;)

It cleans up pretty quickly anyway.  Ok, not yet there for games, but for
real-time architectural visualization, this is nuts.  Can only wonder some GPU
iterations ahead... XD


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