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Jim Henderson <nos### [at] nospam com> wrote:
> On Sun, 23 Aug 2009 21:22:17 -0400, nemesis wrote:
>
> > clipka <ano### [at] anonymous org> wrote:
> >> nemesis schrieb:
> >> > Completely mindblowing, specially the later scenes! o_O That's why
> >> > V-Ray is top today, without even resorting to unbiased algorithms.
> >>
> >> Sure it's unbiased? Looks like a monte-carlo approach to me.
> >
> > At least until very recently V-Ray used regular biased backwards
> > raytracing with photon mapping, except incredibly optimized. Perhaps
> > those speckles in the video have simply something to do with the GPU
> > calculating an insane amount of rays and rendering pixels out of order?
>
> IIRC, the ray depth was only set to 5 in those videos, wasn't it?
hmm, but they appear even when there's no glass around. ;)
It cleans up pretty quickly anyway. Ok, not yet there for games, but for
real-time architectural visualization, this is nuts. Can only wonder some GPU
iterations ahead... XD
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