clipka <ano### [at] anonymousorg> wrote:
> Mr schrieb:
> > I am trying to use Fast SSS 2 from Stbenge macro but can't manage to get an
> > ordinary finish with it. any specularity seems to cover up the effect. Here is
> > what I tried By directly modifying example files from around here (I modified
> > Object 2):
>
> I don't know much about Samuel's macros (heck, the guy should be around
> here somewhere - don't know why he's not responding himself; keep your
> eyes peeled for a guy named "Samuel [T.] Benge"), but I think it's a
> 2-pass approach; maybe you accidently applied the specularity in the
> first pass but should only use it in the second one.
I did try the SSLT, which is nice but not yet optimized for the speed I need
When I applied the finish instead of the finish of the object of the exemple
scene I expected it to work but I guess I should not touch it there and use
some kind of earlier declaration of the finish? Where to call for it anyway? Do
I need to put some condition syntax for that radiosity pass stuff and how it
should treat the finish?
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