POV-Ray : Newsgroups : povray.newusers : rendering edges : Re: rendering edges Server Time
6 Oct 2024 04:19:39 EDT (-0400)
  Re: rendering edges  
From: Mr
Date: 15 Aug 2009 17:05:01
Message: <web.4a8722ac4068d2141c8336ca0@news.povray.org>
"Chris B" <nom### [at] nomailcom> wrote:

> If you can switch on the YafRay XML option and generate a file with only a
> square plane and one of the vertices extruded to create an edge, then it
> should be easy enough to see how it handles such edges and whether there's
> any hope of getting such information across into POV-Ray.
>
> Regards,
> Chris B.

Thanks I did that. Unfortunately the extruded vertex is completely ignored and
the resulting Pov code has only 4 vertices:

//Generated by Blender (Blend2Pov 0.0.6j modification by RCRuiz
ram### [at] hotmailcom)
#declare OBCube = mesh2 {
 vertex_vectors
{4,<1,-4.16881e-007,1>,<-1,-3.91654e-007,1>,<-1,-1.06423e-007,-1>,<1,-2.1718e-007,-1>
}
 normal_vectors
{4,<1.26136e-008,1,1.42615e-007>,<1.26136e-008,1,1.42615e-007>,<1.26136e-008,1,1.42615e-007>,<1.26136e-008,1,1.42615e-0
07>
}
 face_indices { 2,<0,1,2>,<2,3,0>}
 normal_indices {0}
 }

Thanks for your help I'll just do without those floating edges...


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